Gamifying biodiversity
One of the tasks of the FinEst Centre’s project team is to create an informative Virtual Reality game of the Jaamamõisa area, especially around the Jaamamõisa stream in Tartu, a project target area for which interventions are being planned to improve biodiversity.
The aim of the Unity game engine-based Virtual Reality application is to provide information for citizen stakeholders on the planned interventions and of the expected biodiversity benefits of the interventions over time, while also providing background information of the knowledge base and assumptions that the future projections are based on. Special emphasis is placed on using biologically correct 3D models of plants, animals and fungi, to be able to communicate biodiversity impacts to citizens.
The development of the Virtual Reality game started by setting the target site terrain and building models, acquiring necessary 3D models (either by purchasing or by developing following the GreenTwins algorithmic approach), and placing trees and herbaceous plants based on field survey data collected by our Tartu colleagues. The planned biodiversity interventions were discussed with Tartu’s experts, to guide details of intervention modelling and the visualization of future projections.
In May, during the urbanLIFEcircles annual consortium meeting in Tartu, we had a chance to visit and photograph the Jaamamõisa site in person and to discuss the planned interventions at their real locations with Tartu’s experts. The visit gave us a chance to plan visualisation solutions and to better understand the context of the interventions.